All Will Fall Review-in-Progress: Post-Apocalyptic Survival City Builder Explained! (2026)

In the vast landscape of video games, where innovation often seems to be in short supply, 'All Will Fall' emerges as a breath of fresh air. This survival city builder takes a familiar genre and twists it on its head, asking the question: what if you had to build your city up instead of out? Set in a post-apocalyptic water world, the game challenges players to lead a group of survivors in constructing a new kind of city, one that is built upon the remnants of ships and skyscrapers poking above the surface of the ocean. This premise alone is intriguing, but what makes 'All Will Fall' truly fascinating is how it forces players to think vertically, quite literally. The limited build space and ever-changing weather system create a survival challenge that is both unique and demanding. Personally, I find the concept of building a city in a post-apocalyptic water world to be incredibly captivating. The idea of navigating a complex maze of walkways, supports, and overhangs that take you higher and further out to make space for all of the things your hard-working survivors want to stay happy is both intriguing and daunting. What makes this particularly fascinating is how the game forces players to think creatively about resource management and construction. Unlike in other games where you can just build a few more farms to get your food production up, in 'All Will Fall', you may try to get some fishing boats going. Smart, until you suddenly run into a multi-day storm that scares the fish away, and you're back to starving. This raises a deeper question: how do you ensure the long-term sustainability of your city in the face of unpredictable environmental challenges? In my opinion, the survival elements of 'All Will Fall' add a significant layer of complexity to the game. The real meat of the game, however, is the lack of space. The game forces you to build vertically, and before you know it, you'll be navigating a complex maze of walkways, supports, and overhangs that take you higher and further out to make space for all of the things your hard-working survivors want to stay happy. The kicker is that this is the real world, and gravity didn't go away with the fall of civilization. The game does you a favor and readily shows you when your elaborate construction is going to collapse, but it becomes more and more challenging to find strong footings to support your wooden deathtrap. One thing that immediately stands out is how the game forces players to think about the structural integrity of their constructions. The tech tree, which expands over time, offers metal and concrete construction pieces that promise to enable bigger and bolder plans. However, I have yet to unlock those, and the survival difficulty does make technical progression slow. In another scenario, my city was on a movable old ship. The ship actually has more horizontal build space than expected, but you have the new challenge of being constantly hounded by the nightmarish Hell Storm that destroys everything in its path. Rather than focusing on a big vertical city, you have to scramble to collect resources from the surrounding area before setting sail again to a new location to avoid the Hell Storm. Better keep an eye on those fuel tanks. What this really suggests is that 'All Will Fall' is not just a city builder; it's a game that forces players to think about the logistics of survival in a post-apocalyptic world. The extremely space-limited Cyber Tower is almost an entirely different game compared to the ever-moving ship. The game has 8 scenarios out of the gate, including one that is a randomized map, as well as the ability for the community to share maps within the Steam Workshop. Essentially, there is no shortage of content. While the influence systems, happiness tracks, and random events are nice to have, they are functionally the same as a dozen other games. I'm glad they are there, but I expected them to be there. In conclusion, 'All Will Fall' is a game that challenges players to think creatively about survival and construction in a post-apocalyptic water world. The extremely space-limited Cyber Tower is almost an entirely different game compared to the ever-moving ship. The game has 8 scenarios out of the gate, including one that is a randomized map, as well as the ability for the community to share maps within the Steam Workshop. Essentially, there is no shortage of content. I'm really enjoying playing the game and want to keep going. Check back for the full review soon, and check out 'All Will Fall' on Steam now!

All Will Fall Review-in-Progress: Post-Apocalyptic Survival City Builder Explained! (2026)

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